Visual artist and storyteller across media and genres.
Previous employers include Lucasfilm, Nike, Universal, Activision, with clients including NBC, Electronic Arts, Playmates Toys, and more.
I've been an illustrator, story artist and fiddler, as well as hard surface vehicle, prop, environment, and creature creator.
My creative history spans game dev (12 titles as concept and production artist, plus additional pitch and dev/bible art titles), animation (Star Wars The Clone Wars television series in particular), illustration (various book and magazine works), interior design/concept (Universal Studios storefront properties), footwear (digital materials at Nike), as well as traditional drawing, painting, and sculpting.
Hard surface(model and texture) on starship assets for The Roddenberry Archive/RNDR project.
Knowledge of the ship assets, their real world construction, history, and elements used in their construction were faithfully replicated.
Material and shader development for high end footwear visualization. Aim of works is for output to be indistinguishable from real product imagery.
'I fix spaceships (and props, and sets, and Jedi).' Asset technical direction/conforming/fixes for episodic development of Star Wars: The Clone Wars. Specific tasks related to ensuring that the modeling, texturing, rigging of digital assets met pipeline needs, visual standards, and best practices. Directed internal and outsource artists. Exceptional scheduling and communication was a must. Identified and tracked asset bugs, secured engineering and artist resources, verified fixes, and performed final review and approval for those fixes via asset renders, dailies submissions, notes/feedback/tracking of information to/from dailies sessions. Additionally, facilitated “lessons learned” reports and created strategies to mitigate future issues.
Hard surface model, texture and look dev. for hero vehicles and sets for a pitch/trailer to remaster the visual effects of the 1978 series, utilizing the intended formatting and sequences lost to budget constraints. Pitch team consisted of artists who produced the visual effects for the reboot series. 'Battlestar Galactica brought to you by the creators of Battlestar Galactica.'
As other SP listing.
Contract artist for numerous html5 games, new IP and established/released IP works.
Concept, model, texture, rig, animation on character, creature, vehicle and weapon assets.
Concept and texture work on AAA video games. Five titles in a 4 1/2 year period, plus art support on others.