I was approached to do a multi-room project, creating sets of plans that two studio set recreations would be based on. The second is a recreation of the Gold Room, best remembered as the bar from The Shining.
The challenge of both of these projects is that although the house that will have them was built with the rooms in mind, the internal space would not allow the rooms to be built at full size. For the bar, this meant that the width and height of the bar had to be altered, and ultimately so did the depth as new reference was found. Key lines and proportional relationships had to be maintained. I took it to heart to reconcile the needs of a functioning bar with the aesthetic of the set and the reality of incorporating it into an extant space. Slat structure, glass and mirror features, lighting feature proportions... all had to bend but not break as maximum dimensions could not be exceeded, but damn if I was going to let certain relationships fall apart. Far too much math was involved ;-)
As with the TARDIS interior, the challenge that I think we rose to (the clients were a huge part of this) was to reconcile what had to be the flexible nature of the space with 'what could not change', maintaining continuity of line as well as proportional relationships. The reality of the available space had to meet with the demands of a fan and home-owner who are, for all intents and purposes, carving this into stone and who want the best likeness that can be produced.
I think this room is going to have jaws hitting the floor. It's fantastic. It means a great deal to me to have been trusted with it.
The renders are presented as they were to the client, simple illustrations to judge progress outside of 2D imagery (Illustrator drawings were always produced first). Not an arch vis project, they are to support the concepts of needed changes as the project progressed.
All modeling, imagery - Derek Smith